You are not a storyteller - Stefan Sagmeister @ FITC from FITC on Vimeo.

We had the pleasure of spending some time with Stefan Sagmeister at the recent FITC Toronto conference in April, 2014, and he had some things to say.

See Sagmeister in Calgary at the CAMP Festival
Calgary, Alberta • Sept 8-9, 2014 • campfestival.ca

Stefan Sagmeister
Partner, Sagmeister & Walsh

Stefan Sagmeister formed the New York based Sagmeister Inc. in 1993 and has since designed for clients as diverse as the Rolling Stones, HBO and the Guggenheim Museum. Having been nominated eight times, he finally won two Grammy Awards for the Talking Heads and Brian Eno & David Byrne package designs. He has also earned practically every important international design award.

In 2008 Stefan authored a comprehensive book titled “Things I Have Learned In My Life So Far”, published by Abrams. Solo shows of Sagmeister Inc’s work have been mounted in Paris, Zurich, Vienna, Prague, Cologne, Berlin, New York, Miami, Los Angeles, Chicago, Toronto, Tokyo, Osaka, Seoul and Miami.

Stefan teaches in the graduate department of the School of Visual Art in New York and lectures extensively on all continents. In 2012 young designer Jessica Walsh became a partner and the company was renamed into Sagmeister & Walsh. A native of Austria, he received his MFA from the University of Applied Arts in Vienna and, as a Fulbright Scholar, a master’s degree from Pratt Institute in New York. After his studies he worked as a Creative Director for Leo Burnett in Hong Kong and for M&Co. in New York.
sagmeisterwalsh.com/

Random Stop from CASTEL on Vimeo.

On his way home at the end of his shift, Sheriff’s Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June ‘14 American Cinematographer.

Written & Directed By Benjamin Arfmann
Produced By JP Castel | Director of Photography Justin Perkinson
Starring Geoffrey Kennedy & Brian Krause
randomstopfilm.com | facebook.com/randomstopfilm | randomstopfilm@gmail.com

Behind the Scenes Video: vimeo.com/100157873

Thank you everyone for the strong response to our short film; this is an important story to us, and we hope that we’ve done a little to raise awareness of the dangers that law enforcement officers face. We’d like to remind everyone that this is a true story. This film is a recreation, but it reflects true events - please be respectful when commenting.

Director’s Statement - randomstopfilm.com/#!dirstate/c2387

Short of the Week: shortoftheweek.com/2014/06/30/random-stop/
NoFilmSchool.com: nofilmschool.com/2014/07/random-stop-single-take-first-person-pov-shooting-kyle-dinkheller/
IndieWire: indiewire.com/article/watch-get-immersed-in-sxsw-short-random-stop-20140702
Motherboard: motherboard.vice.com/read/this-first-person-reenactment-of-a-violent-shootout-mocks-our-pov-obsession
Twitch Film: twitchfilm.com/2014/07/watch-pov-short-random-stop.html
Mic: mic.com/articles/92711/14-brilliant-films-you-can-watch-in-the-time-it-takes-to-eat-lunch
Konbini: konbini.com/fr/inspiration-2/video-camera-subjective-flic-stop-random/
Film Shortage: filmshortage.com/shorts/random-stop/

VanCity Supermoon - this is a crop version from the original frame. Taken on July 12th, 2014.

VanCity Supermoon - this is a crop version from the original frame. Taken on July 12th, 2014.

Galactic Moon Rise - taken back in April 2014 in eastern Sierra, California.

Galactic Moon Rise - taken back in April 2014 in eastern Sierra, California.

seanbonner:

brucesterling:

designculturemind:

Tangible Media
MIT’s Tangible Media is coming along nicely,
"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

I’ve played with this in person, it’s fucking awesome.
Zoom Info
seanbonner:

brucesterling:

designculturemind:

Tangible Media
MIT’s Tangible Media is coming along nicely,
"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

I’ve played with this in person, it’s fucking awesome.
Zoom Info
seanbonner:

brucesterling:

designculturemind:

Tangible Media
MIT’s Tangible Media is coming along nicely,
"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

I’ve played with this in person, it’s fucking awesome.
Zoom Info
seanbonner:

brucesterling:

designculturemind:

Tangible Media
MIT’s Tangible Media is coming along nicely,
"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

I’ve played with this in person, it’s fucking awesome.
Zoom Info
seanbonner:

brucesterling:

designculturemind:

Tangible Media
MIT’s Tangible Media is coming along nicely,
"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

I’ve played with this in person, it’s fucking awesome.
Zoom Info
seanbonner:

brucesterling:

designculturemind:

Tangible Media
MIT’s Tangible Media is coming along nicely,
"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

I’ve played with this in person, it’s fucking awesome.
Zoom Info

seanbonner:

brucesterling:

designculturemind:

Tangible Media

MIT’s Tangible Media is coming along nicely,

"Almost like a table of living clay, the inFORM is a surface that three-dimensionally changes shape, allowing users to not only interact with digital content in meatspace, but even hold hands with a person hundreds of miles away. And that’s only the beginning."

*The tie-in with the projection-mapping is especially good.

I’ve played with this in person, it’s fucking awesome.

Galactic Residence - milkyway above Cannon Beach. Taken in April 2014

Galactic Residence - milkyway above Cannon Beach. Taken in April 2014

Journey Part 1 from Andrew Walker on Vimeo.

This timelapse video is a collection of footage shot over the last year and a half around the western half of the United States. The shots ranged from very different locations. From Montana to Arizona and most weren’t easy to get to but of course that makes them worth going to. The locations captured ranged in temps of 100 degrees to -9 degrees and in elevations of 12,000 feet to 225 feet below sea level. It took over 15,000 captured still images to make this video.

I would like to thank the companies that provided motion control equipment.
dynamicperception.com/
kesslercrane.com/

The TB3 eMotimo that I used along with the Dynamic Perception Stage Zero was a huge help in getting some of these shots.
emotimo.com/

Music: “Journey to the Line” Artist: Hans Zimmer
itunes.apple.com/us/album/journey-to-the-line/id212408475?i=212408687

Website: 599productions.com/

Twitter: Drew599

There will be a follow up video to this one that will cover the urban aspect.